Desde 4chan aportan una traducción distinta:
>Dark Angels
>Each time a mode makes an attack, unless that model has moved this turn (excluding pile and consolidation) add 1 to attack hit roll.
>Each time a Combat Attrition test is taken it is automatically passed
>Imperial Fist
>Enemies get no Light Cover against ranged attack
>Unmod HR of 6 with Bolt weapons give 1 additional hit
>White Scars
>Charge even after advance or fall back
>No penalty for advance and shooting assault wep
>Crimson Fists
>Ranged attack against unit with 5 or more models than firing unit = +1 to hit & vehicles counts as 5 models
>Unmod HR of 6 with Bolt weapons give 1 additional hit
>Space Wolves
>+1 attack hit roll if charge / charged / intervention in melee
>all units can do heroic intervention
>Black Templars
>reroll advance / charge
>5+ fnp against mortals
>Blood Angels
>+1 advance / charge rolls
>Each time a model melee attacks, if charge, charged, intervention this turn, +1 wound roll
>Flesh Tearers (listed separately now)
>Each time a model melee attacks, if charge, charged, intervention this turn, +1 wound roll
>unmod wound 6 = AP +1, cumulative with assault doc
>Ultrasmurfs
>+1 ld (lol)
>Can shoot when fall back, but until end of turn, -1 to HR
>Salamanders
>reroll one wound roll per unit when shoot or melee
>Enemy AP-1 treated as AP0 against friendly units
>Iron Hands
>fnp 6+
>models with brackets considered double the wounds
>RavenGuard
>Friendly gets "Light Cover" when enemy shoots > 18'' away
>When INFANTRY entirely within or on a terrain feature, enemy shoots > 12'', inf gets "Dense Cover"
>Deathwatch
>Melee against TYRANIDS, AELDARI, ORK, NECRONS, T'AU EMPIRE get reroll hit roll of 1
>After deployment, select one battlefield role. Each time a friendly model makes an attack against an enemy unit with this bf role, reroll wound rolls of 1.
Fuente y parece que se basa en esta otra fuente
Miniwars
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